Getting tornadio2 working on heroku
April 30, 2012 at 08:49 PM | categories: python, heroku, techI spent a while the other day figuring out how to get websockets working on heroku, so I thought I'd write it up.
First, Heroku doesn't actually support websockets, so you must use something like socket.io which can fallback to various long polling mechanisms.
Step 1, disable websocket support in socket.io
Without this, socket.io tries to connect first using websockets and it takes a while to timeout before switching to long polling.
// remove websocket for heroku
var options = {transports:["flashsocket", "htmlfile", "xhr-polling", "jsonp-polling"]};
var socket = io.connect('http://.../", options);
Step 2, configure tornadio to use xheaders
If you don't tell tornadio to use xheaders it will think heroku is trying to hijack sessions and nothing will work. You will get 401 unauthorized messages back from tornado and the error from this statement in your logs:
# If IP address don't match - refuse connection
if handler.request.remote_ip != self.remote_ip:
logging.error('Attempted to attach to session %s (%s) from different IP (%s)' % (
self.session_id,
self.remote_ip,
handler.request.remote_ip
))
Enabling xheaders is a good idea when deploying to heroku in general and is not tornadio specific.
Add the xheaders option to the main SocketServer initialization, and everything is happy.
SocketServer(application,xheaders=True)
How not to program in python
July 13, 2011 at 09:45 PM | categories: python, techTL;DR
Whatever you do, make sure you are using versioned python packages, even for simple tasks. And use pip+virtualenv.
So you want to program in python..
It seems like only yesterday, and not 7 years ago, that I decided to learn python. I may not be the best python programmer, but I have made probably every mistake you can, so here are a bunch of things not to do, and a few things you should be doing.
Don't: write python 'scripts'
Don't write programs like this:
temp = input("C: ") print temp*9/5+32
The way you fix that is not by writing the following:
if __name__ == "__main__": temp = input("C: ") print temp*9/5+32
And don't write this either:
def main(): temp = input("C: ") print temp*9/5+32 if __name__ == "__main__": main()
No matter how good your logic is, if you couple the logic with your input and output you are painting yourself into a corner. I've seen people write scripts like this, and then have other scripts call them using os.system. In a loop. Then they wonder why python is so slow.
Do: Write python modules and packages
Minimally this could look something like:
def ctof(temp): return temp*9/5+32 def main(): temp = input("C: ") print ctof(temp) if __name__ == "__main__": main()
Even better would be to have main parse sys.argv rather than working
interactively. For simple interactive tools it is hard to beat the cmd
module
Now you have a (albeit poorly named) python module that can properly be imported from a larger program:
>>> import temp >>> print temp.ctof(100) 212
Don't: mess with PYTHONPATH
Now that you have a module you can import, what do you do with it? For
years my development/production environment consisted of the following: a lib
directory containing modules and packages and a util directory containing
scripts that used those modules. This worked fine for a long time, especially
when I only had one machine. When I got more systems, I used the high tech
method of rsync'ing the entire directory tree to /srv/python or ~/python/
and mucking with the python path. This system worked, but had a number of
problems:
- If I wanted to run a program on a new system, I had to rsync the entire directory tree.
- Since there was no dependency information, the first time I wanted to share a program I wrote, I had to figure out the dependencies manually.
- I had no idea what modules were being used, and which were obsolete.
- When I started writing test code and documentation, I did not have a good place to store them. I used a single directory for all my tiny modules because one directory per module seemed like overkill at the time.
- When the version of python on the system was upgraded, bad things happened.
It's very tempting to simply throw all of your python code into a single directory tree, but that method only causes problems later on.
Do: Create python modules
For the example above, we can write a simple setup.py file:
from distutils.core import setup setup(name="temp", version="1.0", py_modules = ["temp"], entry_points = { 'console_scripts': [ 'ctof = temp:main', ] }, )
If you have a full package instead of a single file module, you should use
packages and not py_modules. The the official
documentation should be
read if you are doing anything more complicated. There are fields for your
name, short and long descriptions, licensing information, etc. This
example was kept purposely short to make it clear that there is not much
you actually have to do to get started. Even a barebones setup.py is
better than no setup.py.
Don't: use 'scripts' in setup.py (Do: Use entry points)
console_scripts entry_points should be preferred over the 'scripts' that
setup.py can install. The last time I tried, scripts did not get
correctly installed on Windows systems, but console_scripts did.
Additionally, the more code you have in scripts, the less testable code you
have in your modules. When you use scripts, eventually you will get to the
point where they all contain something similar to:
from mypackage.commands import frob frob()
and at that point, you are just re-implementing what console_scripts does for you.
Do: Version your packages and depend on specific versions.
So, after years of doing-the-wrong-thing, I finally created proper packages for each of my libraries and tools. Shortly after that I started having problems again. While I had been versioning all of my packages, any package that required another package simply depended on the package name and not any specific version or it. This created problems any time I would add new features. I would install the latest version of a utility package on a server, and it would crash since I had forgotten to upgrade the library it depended on. Since I wasn't syncing the entire directory tree anymore, libraries were becoming out of date.
Don't install packages system wide. (Do: Use virtualenv and pip)
Once you get to the point where you are using versioned packages, you'll
want to be able install different versions of modules under different
python versions. When I was simply sticking everything under /srv/python it
was next to impossible to have multiple versions of python. I could change
PYTHONPATH to point somewhere else, but there was no easy way to maintain two
complete different trees of modules.
It is extremely simple to get started using pip and virtual environments.
You can use the -E option to create a virtual environment and install a
package in one command. The -E option to pip creates a virtual environment if
one doesn't already exist:
justin@eee:~/tmp$ pip -E python_env install bottle Creating new virtualenv environment in python_env New python executable in python_env/bin/python Installing distribute...done........................ Downloading/unpacking bottle Downloading bottle-0.9.5.tar.gz (45Kb): 45Kb downloaded Running setup.py egg_info for package bottle Installing collected packages: bottle Running setup.py install for bottle Successfully installed bottle Cleaning up... justin@eee:~/tmp$ ./python_env/bin/python >>> import bottle >>> bottle.\_\_file\_\_ '/home/justin/tmp/python_env/lib/python2.7/site-packages/bottle.pyc' >>>
I can use that same method to install the toy module I wrote for this post as well:
justin@eee:~/tmp$ pip -E python_env install ~/tmp/post/temp_mod/
Unpacking ./post/temp_mod
Running setup.py egg_info for package from file:///home/justin/tmp/post/temp_mod
Installing collected packages: temp
Running setup.py install for temp
Installing ctof script to /home/justin/tmp/python_env/bin
Successfully installed temp
Cleaning up...
pip was also nice enough to install my console_script:
justin@eee:~/tmp$ ./python_env/bin/ctof
C: 34
93
Too long; Did read
The barrier to entry for python is a lot lower compared to a language like java or c++. It's true that helloworld is simply:
print("Hello, World")
However, if you plan on using python for anything more complicated, you will want to learn how to take advantage of modules and packages. Python doesn't force you to do this, but not doing so can quickly turn into a maintenance nightmare.
os.popen considered harmful
April 22, 2011 at 10:25 PM | categories: python, techos.popen uses the shell by default, and unlike subprocess.Popen, has no way of disabling it. Problems can occur when the program you are trying to run does not exist or is unable to be ran due to a permissions issue.
Consider the following example function:
def logged_in_users(): users = set() for line in os.popen("who"): users.add(line.split()[0]) return users
This runs just fine when everything is working:
In [4]: logged_in_users()
Out[4]: set(['justin'])
But if there is a problem running the command(for the example lets change the 'who' to 'whom':
In [6]: logged_in_users()
sh: whom: not found
Out[6]: set()
What happened was os.popen ran
"sh -c whom"
While sh started fine, the actually command could not be ran. Since os.popen also does not pass the exit code back to the parent process there is no easy method to use to see if anything went wrong.
If we switch over to subprocess.Popen, everything works fine:
for line in subprocess.Popen(["whom"], stdout=subprocess.PIPE).stdout:
This call will instead immediately raise an exception:
OSError: [Errno 2] No such file or directory
So using subprocess.Popen and not using os.popen has the following benefits:
- Is more secure against potential command injection
- Does not waste a process
- Returns better error message to the parent process
normalizing ipv6 addresses
April 19, 2011 at 04:34 PM | categories: python, tech, ipv6One of the first steps in groking ipv6 is getting a handle on ipv6 addresses.
The 'dotted quad' notation for ipv4 is fairly simple, and other than possible zero padding issues, they all look the same. ipv6 addresses are a bit different. Rather than a dotted quad they are 8 hex groups, and there are a lot of rules for displaying the addresses. For working with ipv6 addresses there are two options:
- Convert them to a 16 byte string
- Normalize them
There are some very nice libraries for working with ip addreses, but the low level socket functions can be used to convert and normalize:
>>> import socket >>> bytes=socket.inet_pton(socket.AF_INET6, "2001:4860:800f:0:0:0:0:0063") >>> bytes ' \x01H`\x80\x0f\x00\x00\x00\x00\x00\x00\x00\x00\x00c' >>> 'we can see that the data is the same:' >>> binascii.hexlify(bytes) '20014860800f00000000000000000063' >>> print socket.inet_ntop(socket.AF_INET6, bytes) 2001:4860:800f::63
We can make a simple fuction to do that:
def normalize(ip): bytes=socket.inet_pton(socket.AF_INET6, ip) return socket.inet_ntop(socket.AF_INET6, bytes)
You can see some of the weird normalization rules in action:
>>> print normalize("2001:4860:800f:0:0:0:0:0063") 2001:4860:800f::63 >>> print normalize("::ffff:c000:280") ::ffff:192.0.2.128 >>> print normalize("ff02:0:0:0:0:0:0:1") ff02::1
Playing with blogofile
April 17, 2011 at 08:34 PM | categories: python, blogofile, techReworking my much neglected website with blogofile. Ikiwiki is great, but I never really did anything with it. Blogofile is written in python and uses mako, two things I use in almost every project.
Nice page titles
The first thing I wanted to do was fix the page titles. Blog posts should automatically have their page title set. This was a trivial change to head.mako:
-<title>${bf.config.blog.name}</title> +<title> + BB.Net +%if post and post.title: +- ${post.title} +%endif +</title>
Easy blogging
The second thing I needed to do was write a script for easily adding a new post. newblog.py was the result:
justin@eee:~/projects/bbdotnet$ ./newblog.py
Title: Playing with blogofile
cats: tech,python,blogofile
This drops me into a vim session with the following contents
---
categories: tech,python,blogofile
date: 2011/04/17 20:34:08
title: Playing with blogofile
---
all I have to do when I'm done is 'git commit'
Makefile
Finally, I wrote a stupid simple Makefile, that way I can just kick off a :make inside of vim.
all: build
build:
blogofile build
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